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The main issue I see is that the maps are too large, leaving a lot of empty space. I would recommend using black screen transitions to make them less abrupt. However, the game is interesting in other aspects. I would also suggest not making the cutscenes too long, or at least making them more engaging, and improving the maps.

I'm a little confused about what you mean by 'not making the cutscenes too long'. It's a 'kinetic novel'. There's nothing but cutscenes! Do you mean that i should have more transitions? Also, is empty space really an issue when there's no exploration element? Still, thanks for being the first to comment! I appreciate your honesty!

oh sorry, I thought there would be exploration and combat elements because of the tags. In that case, I recommend you make more moving cinematics, since many times it is just text and static characters.

Episodes 4-12 are much more visually complex and exciting. The preview was simply to demonstrate the potential of the story and provide some context. Thanks for your input!